Clear the game's own benches, bins, lamps, fences and trees from a spot, or a model everywhere, with a small FiveM resource that hides them.
Loading Map Object Remover…
An MLO or a custom map often lands where the game already has a bench, a bin, a lamp post or a tree, and they poke through the new floor. Removing them by editing the game's .ymap means streaming a copy of it, which clashes with every other resource that does the same.
Map Object Remover finds the game's own objects round a spot (from every entity of the game's .ymap files) or every place a model is put, and makes a small resource whose client script hides the ones you tick, where they are, with CreateModelHideExcludingScriptObjects. Objects with a far-away model of their own get it hidden too.
You get: A FiveM resource with the client script that hides them, and a CSV of what it hides.
Every tool is free to try: 5 exports a day, files up to 25 MB. The paid plans raise the limits. See the plans.

MLO CreatorTurn a house model into a real interior (MLO): drop it, its inside is made for you, add storeys, rooms, doors and windows, and it is still seen from outside.
Scene SandboxLay props out in 3D round a point on the map and take them out as Lua, JSON or a .ymap, or open and edit existing .ymap files.
Map Conflict CheckDrop your resources folder: the map resources that clash, with the game or each other. Same map replaced twice, overlapping MLOs, archetypes defined twice, collisions cut into each other.
Menyoo to YMAPTurn a map built in single player with Menyoo or Map Editor (.xml) into a FiveM resource: its props in a .ymap, its vehicles as car generators, removed game objects hidden.