See a FiveM map or MLO resource in 3D as the game places it, without starting GTA: its interior, props, collision, portals, lights and doors, and walk it.
Loading Resource Viewer…
Resource Viewer opens a FiveM resource (its .zip or its folder) and draws it the way the game places it: the .ymap entities with their .ytyp archetypes, an interior (MLO) with its rooms, portals, entity sets and lights, its exterior, the game props it uses, and its own models with its own textures.
Turn on its collision (coloured by surface), the game's collision round it, the portals and their flags, the lights, the doors and the settings of its scripts, then walk it in first or third person on its collision to feel the doorways, stairs and pavement. Its checks say what would go wrong in game.
You get: Free: a 3D look and a walk through the resource, and a report of what would go wrong in game.
Every tool is free to try: 5 exports a day, files up to 25 MB. The paid plans raise the limits. See the plans.

MLO CreatorTurn a house model into a real interior (MLO): drop it, its inside is made for you, add storeys, rooms, doors and windows, and it is still seen from outside.
Map Conflict CheckDrop your resources folder: the map resources that clash, with the game or each other. Same map replaced twice, overlapping MLOs, archetypes defined twice, collisions cut into each other.
Collision StudioTurn a GLB into a map collision (.ybn): a game surface and flags for each of its materials, placed on the map, drawn back over the model.
Navmesh ViewerSee where peds can walk: a navmesh (.ynv) in 3D by its flags, with links, islands peds can't reach, and holes. A viewer, not a generator.