Move a map or MLO to another place and turn it to any heading: its .ymap, collisions, interiors, LOD lights, grass, car generators and roads stay together, checked file by file.
Loading Map Mover…
Map Mover moves a whole map or MLO resource to another spot and turns it to any heading. Its .ymap entities and interiors, the static .ybn collision (every corner moved and its BVH built again), car generators, occluders, grass, time cycle boxes, LOD lights (their hashes worked out again for the moved props) and its own traffic paths all move together, round one pivot.
Drop the resource folder or its .zip, drag it on the 3D view or type a vector4, and see it over the game's ground there. Every moved file is read back and checked before you download. What cannot move, like a navmesh or water, is listed plainly. The desktop movers only offset a map; here it turns too.
You get: The same FiveM resource moved and turned, with a report of what moved, what was checked and what can't move.
Every tool is free to try: 5 exports a day, files up to 25 MB. The paid plans raise the limits. See the plans.

Map Conflict CheckDrop your resources folder: the map resources that clash, with the game or each other. Same map replaced twice, overlapping MLOs, archetypes defined twice, collisions cut into each other.
Scene SandboxLay props out in 3D round a point on the map and take them out as Lua, JSON or a .ymap, or open and edit existing .ymap files.
Collision StudioTurn a GLB into a map collision (.ybn): a game surface and flags for each of its materials, placed on the map, drawn back over the model.
LOD Lights BakerMake your map's lights show from far away at night, like the game's: its lamps and neons baked into the lodlights and distantlights ymaps.