Drop an MLO or map resource: every door it places, with its model, coordinates and heading, double doors paired, as ox_doorlock or qb-doorlock config.
Loading Doorlock Config Generator…
A police station or bank MLO comes with dozens of doors, and a door lock script needs each one's model, coordinates and heading. The usual way is to walk to every door with an id gun or a dev menu and copy the numbers by hand.
Doorlock Config Generator reads the MLO or map resource itself: every entity whose model is a door (the archetype's door flag, or one of the game's doors), placed in the world through its interior the way the game places it. Double doors on one portal are paired, garage and sliding doors marked. You get ox_doorlock rows, qb-doorlock config or a plain doors.lua, with who may lock them filled in.
You get: Door lock config for every door: ox_doorlock SQL and JSON, qb-doorlock Lua, a doors.lua and a CSV.
Every tool is free to try: 5 exports a day, files up to 25 MB. The paid plans raise the limits. See the plans.

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