Turn a map built in single player with Menyoo or Map Editor (.xml) into a FiveM resource: its props in a .ymap, its vehicles as car generators, removed game objects hidden.
Loading Menyoo to YMAP…
Maps built in single player are saved by Menyoo's Object Spooner or by Map Editor as an .xml file that only those mods load. A FiveM server streams a .ymap instead, so the usual way is to load the map in single player, then rebuild it in CodeWalker by hand or with an old desktop converter.
Menyoo to YMAP reads the .xml itself: every prop becomes an entity of one .ymap with its exact place and turn (tilted props too), its vehicles become car generators, and the game objects a Map Editor map removed are hidden by a small client script. The .ymap is read back with CodeWalker before you get it.
You get: A FiveM resource: the map's .ymap, read back with CodeWalker, and scripts for removed objects and IPLs.
Every tool is free to try: 5 exports a day, files up to 25 MB. The paid plans raise the limits. See the plans.

Scene SandboxLay props out in 3D round a point on the map and take them out as Lua, JSON or a .ymap, or open and edit existing .ymap files.
Map MoverMove a map or MLO to another place and turn it to any heading: its .ymap, collisions, interiors, LOD lights, grass, car generators and roads stay together, checked file by file.
Map Conflict CheckDrop your resources folder: the map resources that clash, with the game or each other. Same map replaced twice, overlapping MLOs, archetypes defined twice, collisions cut into each other.
XML ConverterTurn .ymap, .ytyp, .ymt, .ybn, .ydr, .yft, .ytd and more into CodeWalker XML to read and edit, and XML back into game files. No CodeWalker, no Windows.