Menyoo XML to YMAP Converter for FiveM

Turn a map built in single player with Menyoo or Map Editor (.xml) into a FiveM resource: its props in a .ymap, its vehicles as car generators, removed game objects hidden.

Loading Menyoo to YMAP…

Convert a Menyoo or Map Editor map to a FiveM .ymap

Maps built in single player are saved by Menyoo's Object Spooner or by Map Editor as an .xml file that only those mods load. A FiveM server streams a .ymap instead, so the usual way is to load the map in single player, then rebuild it in CodeWalker by hand or with an old desktop converter.

Menyoo to YMAP reads the .xml itself: every prop becomes an entity of one .ymap with its exact place and turn (tilted props too), its vehicles become car generators, and the game objects a Map Editor map removed are hidden by a small client script. The .ymap is read back with CodeWalker before you get it.

How Menyoo to YMAP works

  1. Drop your Menyoo or Map Editor map (.xml), one or several.
  2. Untick the models to leave out and check where everything is.
  3. Name the resource and download it.

You get: A FiveM resource: the map's .ymap, read back with CodeWalker, and scripts for removed objects and IPLs.

Every tool is free to try: 5 exports a day, files up to 25 MB. The paid plans raise the limits. See the plans.

Menyoo to YMAP: Turn a map built in single player with Menyoo or Map Editor (.xml) into a FiveM resource: its props in a .ymap, its vehicles as car generators, removed game objects hidden.

Questions

How do I convert a Menyoo map to a ymap?
Drop the .xml from menyooStuff/Spooner here, untick what you don't want and download the FiveM resource. Put it in your resources folder and ensure it.
Does it work with Map Editor maps?
Yes. Map Editor's .xml (the one with <Map> and MapObject) is read the same way, with its "remove from world" list as hidden game objects.
Are rotations kept?
Yes. Pitch, roll and yaw are turned the way the game turns entities, checked against the quaternions Map Editor saves beside them.
What happens to peds and markers?
A .ymap places no peds, markers or pickups, so they are left out and the page says how many. Vehicles become car generators: the game parks that car there when a player comes near.
Some props are invisible in single player
Menyoo can hide a prop (often a wall or ramp to drive on). A .ymap shows every prop, so untick "Keep the invisible props" to leave them out.
Can I edit the map afterwards?
Drop the .ymap in Scene Sandbox to see it in 3D, move or delete props, or move the whole map with Map Mover.

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