Drop your resources folder: the map resources that clash, with the game or each other. Same map replaced twice, overlapping MLOs, archetypes defined twice, collisions cut into each other.
Loading Map Conflict Check…
A map that shows half its walls, an MLO you fall through, a removed prop that comes back: on a server with many map resources the cause is usually two of them clashing. Map Conflict Check reads your whole resources folder together and lists every clash: the same game .ymap replaced by two resources, MLOs overlapping each other or one of the game's 800 interiors, archetypes defined by two .ytyp files, objects placed twice in one spot, and .ybn collisions that cut into each other.
Each conflict says which resource clashes with which, where it is on the map and how to fix it: remove one copy, rename it, or move one map. Models and textures stay on your computer; only the map files are checked, and the check is free.
You get: A report of every map conflict with its spot on the map and how to fix it, as CSV. Free.
Every tool is free to try: 5 exports a day, files up to 25 MB. The paid plans raise the limits. See the plans.

Scene SandboxLay props out in 3D round a point on the map and take them out as Lua, JSON or a .ymap, or open and edit existing .ymap files.
Server BudgetDrop your whole resources folder: the memory each resource streams, the oversized files FiveM warns about, and files streamed twice.
Collision StudioTurn a GLB into a map collision (.ybn): a game surface and flags for each of its materials, placed on the map, drawn back over the model.
MLO CreatorTurn a house model into a real interior (MLO): drop it, its inside is made for you, add storeys, rooms, doors and windows, and it is still seen from outside.