Turn .ymap, .ytyp, .ymt, .ybn, .ydr, .yft, .ytd and more into CodeWalker XML to read and edit, and XML back into game files. No CodeWalker, no Windows.
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Game files keep their data packed, and names as hashes: to read or edit a .ymap, .ytyp, .ymt or a model you need it as XML. XML Converter does what CodeWalker's RPF Explorer does with "Export XML" and "Import XML", on the tools server, so it works on any computer.
Drop game files to get their XML, a model's textures as .dds in a folder beside it, the way CodeWalker and Sollumz lay them out. Drop the XML back (named x.ymap.xml, x.ydr.xml) to get the game files; each one is read back before you download it.
You get: CodeWalker XML (with each model's textures as .dds), or game files checked by reading them back.
Every tool is free to try: 5 exports a day, files up to 25 MB. The paid plans raise the limits. See the plans.

RPF ReaderOpen an RPF archive in the browser, look through it and take files out.
YTYP EditorOpen a .ytyp and change its archetypes: LOD distance, dictionaries, flags explained one by one, bounds, extensions (ladders, fire, seats), interiors' entity sets and time cycles.
Scene SandboxLay props out in 3D round a point on the map and take them out as Lua, JSON or a .ymap, or open and edit existing .ymap files.
Texture EditorOpen a .ytd (or a model with textures inside): replace textures with your pictures, remove or add them, shrink them all to lighten a pack.