Two maps edit the same game .ymap and one loses its changes: merge the copies against the game's original into one that keeps both.
Loading Map Merge…
Many MLOs and map mods ship an edited copy of a game .ymap: to take out the game's building where the interior goes, to move a fence, to add occluders or turn off car generators. FiveM loads only one copy of each file, the one of the resource that starts last, so when two maps edit the same .ymap one of them loses its changes: floating props, missing walls, holes, an interior that vanishes from some angles.
Map Merge compares each copy with the game's original and makes one copy with every map's changes: entities removed, added or moved, flags and LOD distances, car generators, box and model occluders, time cycle boxes, and the LOD links, with numChildren and the extents worked out again. Where both maps changed the same object differently you pick which one stays. You get a small compat resource that starts after the maps, and every merged file is read back and checked first.
You get: A small FiveM resource with the merged .ymap and .ytyp files, read back and checked, and a README on load order.
Every tool is free to try: 5 exports a day, files up to 25 MB. The paid plans raise the limits. See the plans.

Map Conflict CheckDrop your resources folder: the map resources that clash, with the game or each other. Same map replaced twice, overlapping MLOs, archetypes defined twice, collisions cut into each other.
Scene SandboxLay props out in 3D round a point on the map and take them out as Lua, JSON or a .ymap, or open and edit existing .ymap files.
Map MoverMove a map or MLO to another place and turn it to any heading: its .ymap, collisions, interiors, LOD lights, grass, car generators and roads stay together, checked file by file.
Map Object RemoverClear the game's own benches, bins, lamps, fences and trees from a spot, or a model everywhere, with a small FiveM resource that hides them.