char_facebook

- Name
- char_facebook
- Textures
- 1
- Some of them
- char_facebook
- Pack
- basegame
RequestStreamedTextureDict('char_facebook')
while not HasStreamedTextureDictLoaded('char_facebook') do Wait(0) end
DrawSprite('char_facebook', 'char_facebook', 0.5, 0.5, 0.1, 0.1, 0.0, 255, 255, 255, 255)