cut_minute2
- Name
- cut_minute2
- Effects
- cs_mich3_blood_entry, cs_mich3_blood_exit, cs_mich3_head_shot, cs_rc_minuteman1_spit, eject_auto, eject_pistol, muz_assault_rifle, muz_pistol, ped_foot_dusty
- Textures
- 2
- Pack
- basegame
RequestNamedPtfxAsset('cut_minute2')
while not HasNamedPtfxAssetLoaded('cut_minute2') do Wait(0) end
UseParticleFxAsset('cut_minute2')
StartParticleFxNonLoopedAtCoord('cs_mich3_blood_entry', x, y, z, 0.0, 0.0, 0.0, 1.0, false, false, false)