cut_mpcasNamecut_mpcasEffectscut_mpcas_blood_entry, cut_mpcas_bul_brick, cut_mpcas_champagne_pour, cut_mpcas_champagne_spray, cut_mpcas_eject_pistol, cut_mpcas_eject_smg, cut_mpcas_helicopter_downwash, cut_mpcas_muz_pistol, cut_mpcas_muz_smg, cut_mpcas_wine_pourTextures2PackmpvinewoodRequestNamedPtfxAsset('cut_mpcas') while not HasNamedPtfxAssetLoaded('cut_mpcas') do Wait(0) end UseParticleFxAsset('cut_mpcas') StartParticleFxNonLoopedAtCoord('cut_mpcas_blood_entry', x, y, z, 0.0, 0.0, 0.0, 1.0, false, false, false)