cut_michael2Namecut_michael2Effectscs_bul_concrete, cs_chaingun_muz, cs_mich_bul_carmetal, cs_mich2_blood_head_leak, cs_mich2_blood_nose, cs_mich2_mud_flower, cs_ped_foot_snow, eject_auto, eject_pistol, liquid_splash_blood, muz_assault_rifle, muz_pistolTextures3PackbasegameRequestNamedPtfxAsset('cut_michael2') while not HasNamedPtfxAssetLoaded('cut_michael2') do Wait(0) end UseParticleFxAsset('cut_michael2') StartParticleFxNonLoopedAtCoord('cs_bul_concrete', x, y, z, 0.0, 0.0, 0.0, 1.0, false, false, false)