cut_humane_key
- Name
- cut_humane_key
- Effects
- blood_entry, bul_carmetal, bul_concrete, eject_pistol, muz_pistol
- Textures
- 2
- Pack
- basegame
RequestNamedPtfxAsset('cut_humane_key')
while not HasNamedPtfxAssetLoaded('cut_humane_key') do Wait(0) end
UseParticleFxAsset('cut_humane_key')
StartParticleFxNonLoopedAtCoord('blood_entry', x, y, z, 0.0, 0.0, 0.0, 1.0, false, false, false)