ch_chint02_watercooler

ch_chint02_watercooler is a water or sea piece of the GTA V map, from The Diamond Casino Heist. It measures 0.46 × 0.39 × 1.61 m and is drawn with 1,536 triangles and 8 textures, up to 100 m away.
- Model
- ch_chint02_watercooler
- Hash
- 2059009409 (0x7AB9FD81)
- What it is
- water or sea piece
- Size (m)
- 0.46 × 0.39 × 1.61
- Size class
- medium
- LOD distance (m)
- 100
- Vertices
- 1,352
- Triangles
- 1,536
- Textures
- 8
- Texture dictionary
- ch_chint02_entity_set_constant_geometry_txd
- Asset type
- drawable
- Kind
- ydr
- File in the game
- update\x64\dlcpacks\mpheist3\dlc.rpf\x64\levels\gta5\interiors\dlc_int_02_ch.rpf\ch_chint02_watercooler.ydr
- Definition file
- ch_dlc_int_02_ch.ytyp
- Comes from
- The Diamond Casino Heist (mpheist3)
- Pack
- mpheist3
Where it is
No map file places ch_chint02_watercooler: scripts spawn it, or an interior’s entity set does.
Models like ch_chint02_watercooler
- ch_chint02_00_ceiling_wood
- ch_chint02_00_derelict_ceiling
- ch_chint02_00_dropped_ceiling
- ch_chint02_00_dropped_ceiling001
- ch_chint02_00_mirror
- ch_chint02_00_refonly_bar_01
- ch_chint02_00_refonly_bar_02
- ch_chint02_00_refonly_cyan_grad
- ch_chint02_00_refonly_pink_purple
- ch_chint02_00_refonly_troph_cab
- ch_chint02_00_trophy_cabinet
- ch_chint02_01_ac_unit
local obj = CreateObject(`ch_chint02_watercooler`, coords.x, coords.y, coords.z, false, false, false)