ch_chint02_00_derelict_ceiling

ch_chint02_00_derelict_ceiling is a piece of the GTA V map, from The Diamond Casino Heist. It measures 19.4 × 15.1 × 4.54 m and is drawn with 4,640 triangles and 14 textures, up to 100 m away.
- Model
- ch_chint02_00_derelict_ceiling
- Hash
- 666003652 (0x27B268C4)
- What it is
- piece
- Size (m)
- 19.4 × 15.1 × 4.54
- Size class
- large
- LOD distance (m)
- 100
- Vertices
- 5,466
- Triangles
- 4,640
- Textures
- 14
- Texture dictionary
- ch_chint02_entity_set_arcade_set_derelict_txd
- Asset type
- drawable
- Kind
- ydr
- File in the game
- update\x64\dlcpacks\mpheist3\dlc.rpf\x64\levels\gta5\interiors\dlc_int_02_ch.rpf\ch_chint02_00_derelict_ceiling.ydr
- Definition file
- ch_dlc_int_02_ch.ytyp
- Comes from
- The Diamond Casino Heist (mpheist3)
- Pack
- mpheist3
Where it is
No map file places ch_chint02_00_derelict_ceiling: scripts spawn it, or an interior’s entity set does.
Models like ch_chint02_00_derelict_ceiling
- ch_chint02_01_ac_unit
- ch_chint02_aircon_ducts_derelict
- ch_chint02_bathroom_graffiti
- ch_chint02_bathroom_graffiti_ref
- ch_chint02_bin
- ch_chint02_broken_fan
- ch_chint02_broken_plaster_decal
- ch_chint02_broken_screen
- ch_chint02_broken_screen001
- ch_chint02_broken_screen002
- ch_chint02_broken_screen003
- ch_chint02_broken_screen004
local obj = CreateObject(`ch_chint02_00_derelict_ceiling`, coords.x, coords.y, coords.z, false, false, false)