ch_chint02_00_trophy_cabinet

ch_chint02_00_trophy_cabinet is a piece of the GTA V map, from The Diamond Casino Heist. It measures 0.47 × 0.67 × 0.04 m and is drawn with 152 triangles and 4 textures, up to 100 m away.
- Model
- ch_chint02_00_trophy_cabinet
- Hash
- 4149032288 (0xF74D3560)
- What it is
- piece
- Size (m)
- 0.47 × 0.67 × 0.04
- Size class
- small
- LOD distance (m)
- 100
- Vertices
- 170
- Triangles
- 152
- Textures
- 4
- Texture dictionary
- ch_chint02_entity_set_arcade_set_ceiling_flat_txd
- Asset type
- drawable
- Kind
- ydr
- File in the game
- update\x64\dlcpacks\mpheist3\dlc.rpf\x64\levels\gta5\interiors\dlc_int_02_ch.rpf\ch_chint02_00_trophy_cabinet.ydr
- Definition file
- ch_dlc_int_02_ch.ytyp
- Comes from
- The Diamond Casino Heist (mpheist3)
- Pack
- mpheist3
Where it is
No map file places ch_chint02_00_trophy_cabinet: scripts spawn it, or an interior’s entity set does.
Models like ch_chint02_00_trophy_cabinet
- ch_chint02_00_dropped_ceiling
- ch_chint02_01_pipes001
- ch_chint02_03_lights_ret
- ch_chint02_broken_screen007
- ch_chint02_broken_screen008
- ch_chint02_bth_drop_ceiling
- ch_chint02_bulb_ceil_ret
- ch_chint02_carpet_wear_flat
- ch_chint02_ceiling_flat
- ch_chint02_ent_steps_flat
- ch_chint02_figures
- ch_chint02_flat_bar
local obj = CreateObject(`ch_chint02_00_trophy_cabinet`, coords.x, coords.y, coords.z, false, false, false)