ch_chint02_penetrator_neon_bg

ch_chint02_penetrator_neon_bg is an emissive (light) mesh of the GTA V map, from The Diamond Casino Heist. It measures 6.90 × 3.22 × 0.06 m and is drawn with 810 triangles and 4 textures, up to 100 m away.
- Model
- ch_chint02_penetrator_neon_bg
- Hash
- 3522732096 (0xD1F8A040)
- What it is
- emissive (light) mesh
- Size (m)
- 6.90 × 3.22 × 0.06
- Size class
- large
- LOD distance (m)
- 100
- Vertices
- 1,581
- Triangles
- 810
- Textures
- 4
- Texture dictionary
- ch_chint02_entity_set_mural_neon_option_07_txd
- Asset type
- drawable
- Kind
- ydr
- File in the game
- update\x64\dlcpacks\mpheist3\dlc.rpf\x64\levels\gta5\interiors\dlc_int_02_ch.rpf\ch_chint02_penetrator_neon_bg.ydr
- Definition file
- ch_dlc_int_02_ch.ytyp
- Comes from
- The Diamond Casino Heist (mpheist3)
- Pack
- mpheist3
Where it is
No map file places ch_chint02_penetrator_neon_bg: scripts spawn it, or an interior’s entity set does.
Models like ch_chint02_penetrator_neon_bg
local obj = CreateObject(`ch_chint02_penetrator_neon_bg`, coords.x, coords.y, coords.z, false, false, false)