GTA Explorer

ch_chint02_penetrator_neon

ch_chint02_penetrator_neon, an emissive (light) mesh of the GTA V map

ch_chint02_penetrator_neon is an emissive (light) mesh of the GTA V map, from The Diamond Casino Heist. It measures 6.46 × 3.19 × 0.06 m and is drawn with 52,242 triangles and 1 texture, up to 100 m away.

Model
ch_chint02_penetrator_neon
Hash
1791739082 (0x6ACBC4CA)
What it is
emissive (light) mesh
Size (m)
6.46 × 3.19 × 0.06
Size class
large
LOD distance (m)
100
Vertices
28,435
Triangles
52,242
Textures
1
Texture dictionary
ch_chint02_entity_set_mural_neon_option_07_txd
Asset type
drawable
Kind
ydr
File in the game
update\x64\dlcpacks\mpheist3\dlc.rpf\x64\levels\gta5\interiors\dlc_int_02_ch.rpf\ch_chint02_penetrator_neon.ydr
Definition file
ch_dlc_int_02_ch.ytyp
Comes from
The Diamond Casino Heist (mpheist3)
Pack
mpheist3

Where it is

No map file places ch_chint02_penetrator_neon: scripts spawn it, or an interior’s entity set does.

Models like ch_chint02_penetrator_neon

local obj = CreateObject(`ch_chint02_penetrator_neon`, coords.x, coords.y, coords.z, false, false, false)

 

Reading the game…