GTA Explorer

ch_chint02_halo_mural_light_13

ch_chint02_halo_mural_light_13, an emissive (light) mesh of the GTA V map

ch_chint02_halo_mural_light_13 is an emissive (light) mesh of the GTA V map, from The Diamond Casino Heist. It measures 0.11 × 0.11 × 0.08 m and is drawn with 114 triangles and 5 textures, up to 100 m away.

Model
ch_chint02_halo_mural_light_13
Hash
2335370982 (0x8B32EEE6)
What it is
emissive (light) mesh
Size (m)
0.11 × 0.11 × 0.08
Size class
small
LOD distance (m)
100
Vertices
92
Triangles
114
Textures
5
Texture dictionary
ch_chint02_entity_set_mural_neon_option_07_txd
Asset type
drawable
Kind
ydr
File in the game
update\x64\dlcpacks\mpheist3\dlc.rpf\x64\levels\gta5\interiors\dlc_int_02_ch.rpf\ch_chint02_halo_mural_light_13.ydr
Definition file
ch_dlc_int_02_ch.ytyp
Comes from
The Diamond Casino Heist (mpheist3)
Pack
mpheist3

Where it is

No map file places ch_chint02_halo_mural_light_13: scripts spawn it, or an interior’s entity set does.

Models like ch_chint02_halo_mural_light_13

local obj = CreateObject(`ch_chint02_halo_mural_light_13`, coords.x, coords.y, coords.z, false, false, false)

 

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