GTA Explorer

ch_chint02_beam_light_04

ch_chint02_beam_light_04, an emissive (light) mesh of the GTA V map

ch_chint02_beam_light_04 is an emissive (light) mesh of the GTA V map, from The Diamond Casino Heist. It measures 10.9 × 10.1 × 2.09 m and is drawn with 42,397 triangles and 4 textures, up to 100 m away.

Model
ch_chint02_beam_light_04
Hash
2280769660 (0x87F1C87C)
What it is
emissive (light) mesh
Size (m)
10.9 × 10.1 × 2.09
Size class
large
LOD distance (m)
100
Vertices
37,233
Triangles
42,397
Textures
4
Texture dictionary
ch_chint02_entity_set_arcade_set_ceiling_beams_txd
Asset type
drawable
Kind
ydr
File in the game
update\x64\dlcpacks\mpheist3\dlc.rpf\x64\levels\gta5\interiors\dlc_int_02_ch.rpf\ch_chint02_beam_light_04.ydr
Definition file
ch_dlc_int_02_ch.ytyp
Comes from
The Diamond Casino Heist (mpheist3)
Pack
mpheist3

Where it is

No map file places ch_chint02_beam_light_04: scripts spawn it, or an interior’s entity set does.

Models like ch_chint02_beam_light_04

local obj = CreateObject(`ch_chint02_beam_light_04`, coords.x, coords.y, coords.z, false, false, false)

 

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