ch_chint02_beam_blinds

ch_chint02_beam_blinds is a piece of the GTA V map, from The Diamond Casino Heist. It measures 3.50 × 4.89 × 1.21 m and is drawn with 1,300 triangles and 3 textures, up to 100 m away.
- Model
- ch_chint02_beam_blinds
- Hash
- 939210877 (0x37FB387D)
- What it is
- piece
- Size (m)
- 3.50 × 4.89 × 1.21
- Size class
- medium
- LOD distance (m)
- 100
- Vertices
- 2,600
- Triangles
- 1,300
- Textures
- 3
- Texture dictionary
- ch_chint02_entity_set_arcade_set_ceiling_beams_txd
- Asset type
- drawable
- Kind
- ydr
- File in the game
- update\x64\dlcpacks\mpheist3\dlc.rpf\x64\levels\gta5\interiors\dlc_int_02_ch.rpf\ch_chint02_beam_blinds.ydr
- Definition file
- ch_dlc_int_02_ch.ytyp
- Comes from
- The Diamond Casino Heist (mpheist3)
- Pack
- mpheist3
Where it is
No map file places ch_chint02_beam_blinds: scripts spawn it, or an interior’s entity set does.
Models like ch_chint02_beam_blinds
- ch_chint02_beam_banister
- ch_chint02_beam_bath_shell
- ch_chint02_beam_ceiling_shell
- ch_chint02_beam_light_04
- ch_chint02_beam_light_bathroom
- ch_chint02_beam_lights_01
- ch_chint02_beam_skirting
local obj = CreateObject(`ch_chint02_beam_blinds`, coords.x, coords.y, coords.z, false, false, false)