GTA Explorer

ch_chint02_flat_skirting_no_neon

ch_chint02_flat_skirting_no_neon, an emissive (light) mesh of the GTA V map

ch_chint02_flat_skirting_no_neon is an emissive (light) mesh of the GTA V map, from The Diamond Casino Heist. It measures 4.89 × 4.88 × 0.12 m and is drawn with 18 triangles and 3 textures, up to 100 m away.

Model
ch_chint02_flat_skirting_no_neon
Hash
2707518396 (0xA16173BC)
What it is
emissive (light) mesh
Size (m)
4.89 × 4.88 × 0.12
Size class
medium
LOD distance (m)
100
Vertices
24
Triangles
18
Textures
3
Texture dictionary
ch_chint02_entity_set_ret_light_no_neon_txd
Asset type
drawable
Kind
ydr
File in the game
update\x64\dlcpacks\mpheist3\dlc.rpf\x64\levels\gta5\interiors\dlc_int_02_ch.rpf\ch_chint02_flat_skirting_no_neon.ydr
Definition file
ch_dlc_int_02_ch.ytyp
Comes from
The Diamond Casino Heist (mpheist3)
Pack
mpheist3

Where it is

No map file places ch_chint02_flat_skirting_no_neon: scripts spawn it, or an interior’s entity set does.

Models like ch_chint02_flat_skirting_no_neon

local obj = CreateObject(`ch_chint02_flat_skirting_no_neon`, coords.x, coords.y, coords.z, false, false, false)

 

Reading the game…