GTA Explorer

ch_chint02_beam_light_bathroom

ch_chint02_beam_light_bathroom, an emissive (light) mesh of the GTA V map

ch_chint02_beam_light_bathroom is an emissive (light) mesh of the GTA V map, from The Diamond Casino Heist. It measures 0.84 × 0.46 × 0.15 m and is drawn with 2,588 triangles and 4 textures, up to 100 m away.

Model
ch_chint02_beam_light_bathroom
Hash
915273874 (0x368DF892)
What it is
emissive (light) mesh
Size (m)
0.84 × 0.46 × 0.15
Size class
small
LOD distance (m)
100
Vertices
2,236
Triangles
2,588
Textures
4
Texture dictionary
ch_chint02_entity_set_arcade_set_ceiling_beams_txd
Asset type
drawable
Kind
ydr
File in the game
update\x64\dlcpacks\mpheist3\dlc.rpf\x64\levels\gta5\interiors\dlc_int_02_ch.rpf\ch_chint02_beam_light_bathroom.ydr
Definition file
ch_dlc_int_02_ch.ytyp
Comes from
The Diamond Casino Heist (mpheist3)
Pack
mpheist3

Where it is

No map file places ch_chint02_beam_light_bathroom: scripts spawn it, or an interior’s entity set does.

Models like ch_chint02_beam_light_bathroom

local obj = CreateObject(`ch_chint02_beam_light_bathroom`, coords.x, coords.y, coords.z, false, false, false)

 

Reading the game…