ch_chint02_beam_light_bathroom

ch_chint02_beam_light_bathroom is an emissive (light) mesh of the GTA V map, from The Diamond Casino Heist. It measures 0.84 × 0.46 × 0.15 m and is drawn with 2,588 triangles and 4 textures, up to 100 m away.
- Model
- ch_chint02_beam_light_bathroom
- Hash
- 915273874 (0x368DF892)
- What it is
- emissive (light) mesh
- Size (m)
- 0.84 × 0.46 × 0.15
- Size class
- small
- LOD distance (m)
- 100
- Vertices
- 2,236
- Triangles
- 2,588
- Textures
- 4
- Texture dictionary
- ch_chint02_entity_set_arcade_set_ceiling_beams_txd
- Asset type
- drawable
- Kind
- ydr
- File in the game
- update\x64\dlcpacks\mpheist3\dlc.rpf\x64\levels\gta5\interiors\dlc_int_02_ch.rpf\ch_chint02_beam_light_bathroom.ydr
- Definition file
- ch_dlc_int_02_ch.ytyp
- Comes from
- The Diamond Casino Heist (mpheist3)
- Pack
- mpheist3
Where it is
No map file places ch_chint02_beam_light_bathroom: scripts spawn it, or an interior’s entity set does.
Models like ch_chint02_beam_light_bathroom
- ch_chint02_beam_light_04
- ch_chint02_00_ceiling_wood
- ch_chint02_00_dropped_ceiling001
- ch_chint02_02_bar
- ch_chint02_03_high_table
- ch_chint02_03_lights_hip
- ch_chint02_03_sofa
- ch_chint02_aircon_beam
- ch_chint02_arcade_decor_bird
- ch_chint02_beam_banister
- ch_chint02_beam_bath_shell
- ch_chint02_beam_blinds
local obj = CreateObject(`ch_chint02_beam_light_bathroom`, coords.x, coords.y, coords.z, false, false, false)