ch1_06e_house_2

ch1_06e_house_2 is a building of the GTA V map in Richman, from the base game. It measures 65.7 × 50.2 × 14.9 m and is drawn with 24,442 triangles and 55 textures, up to 120 m away. From far away the game draws ch1_06e_house_2_lod in its place.
- Model
- ch1_06e_house_2
- Hash
- 572752945 (0x22238431)
- What it is
- building
- Size (m)
- 65.7 × 50.2 × 14.9
- Size class
- huge
- LOD distance (m)
- 120
- Vertices
- 32,540
- Triangles
- 24,442
- Textures
- 55
- Texture dictionary
- ch1_06e_build1
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_06e.rpf\ch1_06e_house_2.ydr
- Definition file
- cityhills_01_metadata_007_strm.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_06e_house_2 is placed 2 times on the map, most of all in Richman. One of its places: -1926.58, 400.49, 99.71.
The map files (IPLs) that place it include ch1_06e_strm_1 and hei_ch1_06e_strm_1.
Also placed by ch1_06e_strm_1
- prop_fnclink_08post
- prop_wall_light_16e
- prop_yaught_sofa_01
- prop_cctv_cam_03a
- prop_bench_06
- prop_aerial_01c
- prop_bbq_1
- prop_beach_lilo_01
- prop_cardbordbox_05a
- prop_chateau_table_01
- prop_fncres_09a
- prop_fncres_09gate
Models like ch1_06e_house_2
- ch1_06e_house_1
- ch1_06e_house_1_dtl
- ch1_06e_house_2_dtl
- ch1_06e_house_2_shd
- ch1_06e_house_3
- ch1_06e_house_3_dtl
- ch1_06e_house_3_dtl_ncast
- ch1_06e_house_3_dtl_shd
- ch1_06e_house_3b
local obj = CreateObject(`ch1_06e_house_2`, coords.x, coords.y, coords.z, false, false, false)