ch1_06d_emissive_b_lod

ch1_06d_emissive_b_lod is a low-detail (LOD) model of the GTA V map in Vinewood Hills, from the base game. It measures 19.8 × 26.0 × 6.98 m and is drawn with 94 triangles and 1 texture, up to 400 m away. It is the lower-detail copy of ch1_06d_emissive_b that the game draws from far away.
- Model
- ch1_06d_emissive_b_lod
- Hash
- 3739900490 (0xDEEA5A4A)
- What it is
- low-detail (LOD) model
- Size (m)
- 19.8 × 26.0 × 6.98
- Size class
- huge
- LOD distance (m)
- 400
- Vertices
- 184
- Triangles
- 94
- Textures
- 1
- Texture dictionary
- 0x8ad357d9
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_06d.rpf\ch1_06d_emissive_b_lod.ydr
- Definition file
- cityhills_01_metadata_020.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_06d_emissive_b_lod is placed 2 times on the map, most of all in Vinewood Hills. One of its places: -1924.19, 594.01, 124.92.
The map files (IPLs) that place it include ch1_06d and hei_ch1_06d.
Also placed by ch1_06d
- 0x1a70d210
- 0x2dc10bcd
- ch1_06d_props_x01_05_lod
- ch1_06d_props_x01_08_lod
- ch1_06d_props_x01_09_lod
- ch1_06d_props_x01_10_lod
- ch1_06d_props_x01_11_lod
- ch1_06d_props_x01_14_lod
- ch1_06d_props_x01_15_lod
- ch1_06d_props_x01_16_lod
- ch1_06d_props_x01_17_lod
- ch1_06d_props_x01_slod
local obj = CreateObject(`ch1_06d_emissive_b_lod`, coords.x, coords.y, coords.z, false, false, false)