ch1_06d_emissive_a

ch1_06d_emissive_a is an emissive (light) mesh of the GTA V map in Richman Glen, from the base game. It measures 24.1 × 21.3 × 2.91 m and is drawn with 100 triangles and 2 textures, up to 90 m away. From far away the game draws ch1_06d_emissive_a_lod in its place.
- Model
- ch1_06d_emissive_a
- Hash
- 1610071817 (0x5FF7BF09)
- What it is
- emissive (light) mesh
- Size (m)
- 24.1 × 21.3 × 2.91
- Size class
- huge
- LOD distance (m)
- 90
- Vertices
- 204
- Triangles
- 100
- Textures
- 2
- Texture dictionary
- 0x87edef93
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_06d.rpf\ch1_06d_emissive_a.ydr
- Definition file
- cityhills_01_metadata_012_strm.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_06d_emissive_a is placed 2 times on the map, most of all in Richman Glen. One of its places: -1888.66, 644.79, 130.81.
The map files (IPLs) that place it include ch1_06d_strm_0 and hei_ch1_06d_strm_0.
Also placed by ch1_06d_strm_0
- prop_patio_lounger_3
- prop_streetlight_11a
- prop_solarpanel_02
- prop_fncres_06b
- prop_gatecom_01
- prop_sign_sec_03
- prop_aircon_m_05
- prop_fncres_06gatel
- prop_letterbox_03
- prop_patio_lounger_2
- prop_plant_int_01b
- prop_pot_plant_05d
Models like ch1_06d_emissive_a
local obj = CreateObject(`ch1_06d_emissive_a`, coords.x, coords.y, coords.z, false, false, false)