GTA Explorer

ch1_06d_emissive_a

ch1_06d_emissive_a, an emissive (light) mesh of the GTA V map in Richman Glen

ch1_06d_emissive_a is an emissive (light) mesh of the GTA V map in Richman Glen, from the base game. It measures 24.1 × 21.3 × 2.91 m and is drawn with 100 triangles and 2 textures, up to 90 m away. From far away the game draws ch1_06d_emissive_a_lod in its place.

Model
ch1_06d_emissive_a
Hash
1610071817 (0x5FF7BF09)
What it is
emissive (light) mesh
Size (m)
24.1 × 21.3 × 2.91
Size class
huge
LOD distance (m)
90
Vertices
204
Triangles
100
Textures
2
Texture dictionary
0x87edef93
Asset type
drawable
Kind
ydr
File in the game
x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_06d.rpf\ch1_06d_emissive_a.ydr
Definition file
cityhills_01_metadata_012_strm.ytyp
Comes from
the base game (basegame)
Pack
basegame

Where it is in GTA V

ch1_06d_emissive_a is placed 2 times on the map, most of all in Richman Glen. One of its places: -1888.66, 644.79, 130.81.

The map files (IPLs) that place it include ch1_06d_strm_0 and hei_ch1_06d_strm_0.

Also placed by ch1_06d_strm_0

Models like ch1_06d_emissive_a

local obj = CreateObject(`ch1_06d_emissive_a`, coords.x, coords.y, coords.z, false, false, false)

 

Reading the game…