GTA Explorer

ch1_06d_emissive_b

ch1_06d_emissive_b, an emissive (light) mesh of the GTA V map in Vinewood Hills

ch1_06d_emissive_b is an emissive (light) mesh of the GTA V map in Vinewood Hills, from the base game. It measures 19.6 × 25.8 × 6.98 m and is drawn with 220 triangles and 4 textures, up to 80 m away. From far away the game draws ch1_06d_emissive_b_lod in its place.

Model
ch1_06d_emissive_b
Hash
1085767817 (0x40B78089)
What it is
emissive (light) mesh
Size (m)
19.6 × 25.8 × 6.98
Size class
huge
LOD distance (m)
80
Vertices
436
Triangles
220
Textures
4
Texture dictionary
0x87edef93
Asset type
drawable
Kind
ydr
File in the game
x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_06d.rpf\ch1_06d_emissive_b.ydr
Definition file
cityhills_01_metadata_012_strm.ytyp
Comes from
the base game (basegame)
Pack
basegame

Where it is in GTA V

ch1_06d_emissive_b is placed 2 times on the map, most of all in Vinewood Hills. One of its places: -1924.23, 594.03, 124.92.

The map files (IPLs) that place it include ch1_06d_strm_0 and hei_ch1_06d_strm_0.

Also placed by ch1_06d_strm_0

Models like ch1_06d_emissive_b

local obj = CreateObject(`ch1_06d_emissive_b`, coords.x, coords.y, coords.z, false, false, false)

 

Reading the game…