ch1_06d_emissive_b

ch1_06d_emissive_b is an emissive (light) mesh of the GTA V map in Vinewood Hills, from the base game. It measures 19.6 × 25.8 × 6.98 m and is drawn with 220 triangles and 4 textures, up to 80 m away. From far away the game draws ch1_06d_emissive_b_lod in its place.
- Model
- ch1_06d_emissive_b
- Hash
- 1085767817 (0x40B78089)
- What it is
- emissive (light) mesh
- Size (m)
- 19.6 × 25.8 × 6.98
- Size class
- huge
- LOD distance (m)
- 80
- Vertices
- 436
- Triangles
- 220
- Textures
- 4
- Texture dictionary
- 0x87edef93
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_06d.rpf\ch1_06d_emissive_b.ydr
- Definition file
- cityhills_01_metadata_012_strm.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_06d_emissive_b is placed 2 times on the map, most of all in Vinewood Hills. One of its places: -1924.23, 594.03, 124.92.
The map files (IPLs) that place it include ch1_06d_strm_0 and hei_ch1_06d_strm_0.
Also placed by ch1_06d_strm_0
- prop_patio_lounger_3
- prop_streetlight_11a
- prop_solarpanel_02
- prop_fncres_06b
- prop_gatecom_01
- prop_sign_sec_03
- prop_aircon_m_05
- prop_fncres_06gatel
- prop_letterbox_03
- prop_patio_lounger_2
- prop_plant_int_01b
- prop_pot_plant_05d
Models like ch1_06d_emissive_b
local obj = CreateObject(`ch1_06d_emissive_b`, coords.x, coords.y, coords.z, false, false, false)