GTA Explorer

ch1_06b_emissive

ch1_06b_emissive, an emissive (light) mesh of the GTA V map in Banham Canyon

ch1_06b_emissive is an emissive (light) mesh of the GTA V map in Banham Canyon, from the base game. It measures 47.9 × 261 × 30.7 m and is drawn with 1,016 triangles and 5 textures, up to 250 m away. From far away the game draws ch1_06b_emissive_lod and ch1_06b_emissive_slod in its place.

Model
ch1_06b_emissive
Hash
2068092117 (0x7B4494D5)
What it is
emissive (light) mesh
Size (m)
47.9 × 261 × 30.7
Size class
huge
LOD distance (m)
250
Vertices
1,988
Triangles
1,016
Textures
5
Texture dictionary
0x2a42d33f
Asset type
drawable
Kind
ydr
File in the game
x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_06b.rpf\ch1_06b_emissive.ydr
Definition file
cityhills_01_metadata_008_strm.ytyp
Comes from
the base game (basegame)
Pack
basegame

Where it is in GTA V

ch1_06b_emissive is placed 2 times on the map, most of all in Banham Canyon. One of its places: -2015.46, 483.76, 108.90.

The map files (IPLs) that place it include ch1_06b_long_1 and hei_ch1_06b_long_1.

Also placed by ch1_06b_long_1

Models like ch1_06b_emissive

local obj = CreateObject(`ch1_06b_emissive`, coords.x, coords.y, coords.z, false, false, false)

 

Reading the game…