ch1_06b_emissive

ch1_06b_emissive is an emissive (light) mesh of the GTA V map in Banham Canyon, from the base game. It measures 47.9 × 261 × 30.7 m and is drawn with 1,016 triangles and 5 textures, up to 250 m away. From far away the game draws ch1_06b_emissive_lod and ch1_06b_emissive_slod in its place.
- Model
- ch1_06b_emissive
- Hash
- 2068092117 (0x7B4494D5)
- What it is
- emissive (light) mesh
- Size (m)
- 47.9 × 261 × 30.7
- Size class
- huge
- LOD distance (m)
- 250
- Vertices
- 1,988
- Triangles
- 1,016
- Textures
- 5
- Texture dictionary
- 0x2a42d33f
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_06b.rpf\ch1_06b_emissive.ydr
- Definition file
- cityhills_01_metadata_008_strm.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_06b_emissive is placed 2 times on the map, most of all in Banham Canyon. One of its places: -2015.46, 483.76, 108.90.
The map files (IPLs) that place it include ch1_06b_long_1 and hei_ch1_06b_long_1.
Also placed by ch1_06b_long_1
- prop_joshua_tree_01a
- ch1_06b_land_01
- ch1_06b_poolwtr
- ch1_06b_tdec_00
- ch1_06b_tdec_01
- ch1_06b_tdec_02
- ch1_06b_tdec_03
- ch1_06b_tdec_66
Models like ch1_06b_emissive
- ch1_06b_clotha
- ch1_06b_clothb
- ch1_06b_clothc
- ch1_06b_clothd
- ch1_06b_clothe
- ch1_06b_clothf
- ch1_06b_fur_01
- ch1_06b_fur_02
local obj = CreateObject(`ch1_06b_emissive`, coords.x, coords.y, coords.z, false, false, false)