GTA Explorer

ch1_06b_emissive_slod

ch1_06b_emissive_slod, a super-low-detail (SLOD) model of the GTA V map in Banham Canyon

ch1_06b_emissive_slod is a super-low-detail (SLOD) model of the GTA V map in Banham Canyon, from the base game. It measures 21.1 × 27.6 × 7.17 m and is drawn with 96 triangles and 1 texture, up to 850 m away. It is the lower-detail copy of ch1_06b_emissive that the game draws from far away.

Model
ch1_06b_emissive_slod
Hash
84981371 (0x0510B67B)
What it is
super-low-detail (SLOD) model
Size (m)
21.1 × 27.6 × 7.17
Size class
huge
LOD distance (m)
850
Vertices
176
Triangles
96
Textures
1
Texture dictionary
ch1_06b_night_slod
Asset type
drawable
Kind
ydr
File in the game
x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_06b.rpf\ch1_06b_emissive_slod.ydr
Definition file
cityhills_01_metadata_013.ytyp
Comes from
the base game (basegame)
Pack
basegame

Where it is in GTA V

ch1_06b_emissive_slod is placed 2 times on the map, most of all in Banham Canyon. One of its places: -2015.49, 483.76, 108.90.

The map files (IPLs) that place it include ch1_06b and hei_ch1_06b.

Also placed by ch1_06b

local obj = CreateObject(`ch1_06b_emissive_slod`, coords.x, coords.y, coords.z, false, false, false)

 

Reading the game…