ch1_06b_emissive_slod

ch1_06b_emissive_slod is a super-low-detail (SLOD) model of the GTA V map in Banham Canyon, from the base game. It measures 21.1 × 27.6 × 7.17 m and is drawn with 96 triangles and 1 texture, up to 850 m away. It is the lower-detail copy of ch1_06b_emissive that the game draws from far away.
- Model
- ch1_06b_emissive_slod
- Hash
- 84981371 (0x0510B67B)
- What it is
- super-low-detail (SLOD) model
- Size (m)
- 21.1 × 27.6 × 7.17
- Size class
- huge
- LOD distance (m)
- 850
- Vertices
- 176
- Triangles
- 96
- Textures
- 1
- Texture dictionary
- ch1_06b_night_slod
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_06b.rpf\ch1_06b_emissive_slod.ydr
- Definition file
- cityhills_01_metadata_013.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_06b_emissive_slod is placed 2 times on the map, most of all in Banham Canyon. One of its places: -2015.49, 483.76, 108.90.
The map files (IPLs) that place it include ch1_06b and hei_ch1_06b.
Also placed by ch1_06b
- 0x45774078
- 0x783593fa
- 0xa3d44326
- 0xc572a9f3
- 0xc7c6f8d8
- 0xcb665dbf
- ch1_06b_land_slod
- ch1_06b_props_combo09_01_lod
- ch1_06b_props_combo09_02_lod
- ch1_06b_props_combo09_03_lod
- ch1_06b_props_combo09_04_lod
- ch1_06b_props_combo09_05_lod
local obj = CreateObject(`ch1_06b_emissive_slod`, coords.x, coords.y, coords.z, false, false, false)