GTA Explorer

ch1_04b_culvert01_slod1

ch1_04b_culvert01_slod1, a super-low-detail (SLOD) model of the GTA V map in Lago Zancudo

ch1_04b_culvert01_slod1 is a super-low-detail (SLOD) model of the GTA V map in Lago Zancudo, from the base game. It measures 94.1 × 149 × 32.6 m and is drawn with 61 triangles and 2 textures, up to 1,000 m away. It is the lower-detail copy of ch1_04b_culvert01 that the game draws from far away.

Model
ch1_04b_culvert01_slod1
Hash
3884997038 (0xE79059AE)
What it is
super-low-detail (SLOD) model
Size (m)
94.1 × 149 × 32.6
Size class
huge
LOD distance (m)
1000
Vertices
121
Triangles
61
Textures
2
Texture dictionary
ch1_lod_slod2_04b_children
Asset type
drawabledictionary
Kind
ydd
File in the game
x64n.rpf\levels\gta5\_hills\cityhills_01\cityhills_01.rpf\ch1_lod_slod2_04b_children.ydd
Definition file
cityhills_01_metadata_010.ytyp
Comes from
the base game (basegame)
Pack
basegame

Where it is in GTA V

ch1_04b_culvert01_slod1 is placed 2 times on the map, most of all in Lago Zancudo. One of its places: -1587.05, 2346.76, 36.20.

The map files (IPLs) that place it include ch1_04b and hei_ch1_04b.

Also placed by ch1_04b

Models like ch1_04b_culvert01_slod1

local obj = CreateObject(`ch1_04b_culvert01_slod1`, coords.x, coords.y, coords.z, false, false, false)

 

Reading the game…