ch1_04_sea_ch1_04_uw_01_lod

ch1_04_sea_ch1_04_uw_01_lod is a low-detail (LOD) model of the GTA V map in Pacific Ocean, from the base game. It measures 160 × 258 × 9.03 m and is drawn with 713 triangles and 1 texture, up to 1,000 m away. It is the lower-detail copy of ch1_04_sea_ch1_04_uw_01 that the game draws from far away.
- Model
- ch1_04_sea_ch1_04_uw_01_lod
- Hash
- 578557404 (0x227C15DC)
- What it is
- low-detail (LOD) model
- Size (m)
- 160 × 258 × 9.03
- Size class
- huge
- LOD distance (m)
- 1000
- Vertices
- 666
- Triangles
- 713
- Textures
- 1
- Texture dictionary
- ch1_04_sea_lod
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_04_sea.rpf\ch1_04_sea_ch1_04_uw_01_lod.ydr
- Definition file
- cityhills_01_metadata_018.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_04_sea_ch1_04_uw_01_lod is placed 2 times on the map, most of all in Pacific Ocean. One of its places: -2963.52, 2457.10, -28.76.
The map files (IPLs) that place it include ch1_04_sea and hei_ch1_04_sea.
local obj = CreateObject(`ch1_04_sea_ch1_04_uw_01_lod`, coords.x, coords.y, coords.z, false, false, false)