ch1_04_sea_ch1_04_uw_01

ch1_04_sea_ch1_04_uw_01 is a water or sea piece of the GTA V map in Pacific Ocean, from the base game. It measures 229 × 270 × 45.6 m and is drawn with 17,025 triangles and 29 textures, up to 299 m away. From far away the game draws ch1_04_sea_ch1_04_uw_01_lod in its place.
- Model
- ch1_04_sea_ch1_04_uw_01
- Hash
- 1275047988 (0x4BFFB034)
- What it is
- water or sea piece
- Size (m)
- 229 × 270 × 45.6
- Size class
- huge
- LOD distance (m)
- 299
- Vertices
- 13,344
- Triangles
- 17,025
- Textures
- 29
- Texture dictionary
- ch1_04_sea
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_04_sea.rpf\ch1_04_sea_ch1_04_uw_01.ydr
- Definition file
- cityhills_01_metadata_020_strm.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_04_sea_ch1_04_uw_01 is placed 2 times on the map, most of all in Pacific Ocean. One of its places: -2963.52, 2457.10, -28.76.
The map files (IPLs) that place it include ch1_04_sea_long_0 and hei_ch1_04_sea_long_0.
Also placed by ch1_04_sea_long_0
- csx_seabed_rock4_
- csx_seabed_rock3_
- prop_coral_kelp_03d
- csx_seabed_rock8_
- prop_coral_kelp_01
- prop_coral_kelp_02
- prop_coral_kelp_03
- prop_coral_kelp_03b
- ch1_04_sea_ch1_04_uw_02
- ch1_04_sea_ch1_04_uw_dec_01
- ch1_04_sea_ch1_04_uw_dec_02
- csx_seabed_rock1_
Models like ch1_04_sea_ch1_04_uw_01
local obj = CreateObject(`ch1_04_sea_ch1_04_uw_01`, coords.x, coords.y, coords.z, false, false, false)