ch1_04_dcl_14_lod

ch1_04_dcl_14_lod is a low-detail (LOD) model of the GTA V map in Lago Zancudo, from the base game. It measures 39.0 × 38.6 × 0.95 m and is drawn with 263 triangles and 1 texture, up to 500 m away. It is the lower-detail copy of ch1_04_dcl_14 that the game draws from far away.
- Model
- ch1_04_dcl_14_lod
- Hash
- 2378123118 (0x8DBF476E)
- What it is
- low-detail (LOD) model
- Size (m)
- 39.0 × 38.6 × 0.95
- Size class
- huge
- LOD distance (m)
- 500
- Vertices
- 192
- Triangles
- 263
- Textures
- 1
- Texture dictionary
- ch1_04_land_lod
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_04.rpf\ch1_04_dcl_14_lod.ydr
- Definition file
- cityhills_01_metadata_011.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_04_dcl_14_lod is placed 2 times on the map, most of all in Lago Zancudo. One of its places: -2415.60, 2466.89, 1.07.
The map files (IPLs) that place it include ch1_04 and hei_ch1_04.
Also placed by ch1_04
- 0x01ad93cf
- 0x0a40c247
- 0x1872051e
- 0x39eea1a2
- 0x7ded2ac2
- 0x8fc6ce75
- 0xa9519672
- 0xb10210eb
- 0xc318b518
- 0xd4555791
- 0xe6cc7c7f
- 0xf80e1efe
local obj = CreateObject(`ch1_04_dcl_14_lod`, coords.x, coords.y, coords.z, false, false, false)