ch1_04_dcl_11_lod

ch1_04_dcl_11_lod is a low-detail (LOD) model of the GTA V map in Lago Zancudo, from the base game. It measures 129 × 176 × 0.43 m and is drawn with 450 triangles and 1 texture, up to 500 m away. It is the lower-detail copy of ch1_04_dcl_11 that the game draws from far away.
- Model
- ch1_04_dcl_11_lod
- Hash
- 338705029 (0x14303A85)
- What it is
- low-detail (LOD) model
- Size (m)
- 129 × 176 × 0.43
- Size class
- huge
- LOD distance (m)
- 500
- Vertices
- 320
- Triangles
- 450
- Textures
- 1
- Texture dictionary
- ch1_04_land_lod
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_04.rpf\ch1_04_dcl_11_lod.ydr
- Definition file
- cityhills_01_metadata_018_strm.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_04_dcl_11_lod is placed 2 times on the map, most of all in Lago Zancudo. One of its places: -2637.28, 2453.45, 1.23.
The map files (IPLs) that place it include ch1_04_long_0 and hei_ch1_04_long_0.
Also placed by ch1_04_long_0
- prop_plant_group_03
- ch1_04_armco_endsmalll001
- ch1_04_armco_rght_10
- ch1_04_dcl_04
- ch1_04_dcl_08c
- ch1_04_dcl_11
- ch1_04_dcl_13
- ch1_04_dcl_13b
- ch1_04_dcl_14
- ch1_04_dcl_15
- ch1_04_dcl_20
- ch1_04_decalsfloor
local obj = CreateObject(`ch1_04_dcl_11_lod`, coords.x, coords.y, coords.z, false, false, false)