GTA Explorer

ch1_04_dcl_11_lod

ch1_04_dcl_11_lod, a low-detail (LOD) model of the GTA V map in Lago Zancudo

ch1_04_dcl_11_lod is a low-detail (LOD) model of the GTA V map in Lago Zancudo, from the base game. It measures 129 × 176 × 0.43 m and is drawn with 450 triangles and 1 texture, up to 500 m away. It is the lower-detail copy of ch1_04_dcl_11 that the game draws from far away.

Model
ch1_04_dcl_11_lod
Hash
338705029 (0x14303A85)
What it is
low-detail (LOD) model
Size (m)
129 × 176 × 0.43
Size class
huge
LOD distance (m)
500
Vertices
320
Triangles
450
Textures
1
Texture dictionary
ch1_04_land_lod
Asset type
drawable
Kind
ydr
File in the game
x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_04.rpf\ch1_04_dcl_11_lod.ydr
Definition file
cityhills_01_metadata_018_strm.ytyp
Comes from
the base game (basegame)
Pack
basegame

Where it is in GTA V

ch1_04_dcl_11_lod is placed 2 times on the map, most of all in Lago Zancudo. One of its places: -2637.28, 2453.45, 1.23.

The map files (IPLs) that place it include ch1_04_long_0 and hei_ch1_04_long_0.

Also placed by ch1_04_long_0

local obj = CreateObject(`ch1_04_dcl_11_lod`, coords.x, coords.y, coords.z, false, false, false)

 

Reading the game…