GTA Explorer

bh1_lod_emissive_6_20

bh1_lod_emissive_6_20, an emissive (light) mesh of the GTA V map in Morningwood

bh1_lod_emissive_6_20 is an emissive (light) mesh of the GTA V map in Morningwood, from title update 2. It measures 5.00 × 5.00 × 0.00 m and is drawn with 2 triangles, up to 14,996 m away. From far away the game draws bh1_lod_emissive_6_20_slod3 in its place.

Model
bh1_lod_emissive_6_20
Hash
1311823707 (0x4E30D75B)
What it is
emissive (light) mesh
Size (m)
5.00 × 5.00 × 0.00
Size class
large
LOD distance (m)
14996
Vertices
4
Triangles
2
Texture dictionary
bh1_lod_em
Asset type
drawabledictionary
Kind
ydd
File in the game
x64l.rpf\levels\gta5\_cityw\beverly_01\beverly.rpf\bh1_lod_emissive_6_20_slod3_children.ydd
Definition file
bh1_lod.ytyp
Comes from
title update 2 (patchday2ng)
Pack
patchday2ng

Where it is in GTA V

bh1_lod_emissive_6_20 is placed 2 times on the map, most of all in Morningwood. One of its places: -1330.21, -394.04, 24.07.

The map files (IPLs) that place it include bh1_lod and hei_bh1_lod.

Also placed by bh1_lod

Models like bh1_lod_emissive_6_20

local obj = CreateObject(`bh1_lod_emissive_6_20`, coords.x, coords.y, coords.z, false, false, false)

 

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