bh1_29_buildings

bh1_29_buildings is a building of the GTA V map in Richman, from title update 2. It measures 82.4 × 114 × 7.60 m and is drawn with 12,860 triangles and 23 textures, up to 120 m away. From far away the game draws bh1_29_buildings_lod in its place.
- Model
- bh1_29_buildings
- Hash
- 4292143587 (0xFFD4E9E3)
- What it is
- building
- Size (m)
- 82.4 × 114 × 7.60
- Size class
- huge
- LOD distance (m)
- 120
- Vertices
- 17,504
- Triangles
- 12,860
- Textures
- 23
- Texture dictionary
- bh1_29
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\bh1_29.rpf\bh1_29_buildings.ydr
- Definition file
- beverly_metadata_017_strm.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_29_buildings is placed 2 times on the map, most of all in Richman. One of its places: -1712.24, 184.51, 65.98.
The map files (IPLs) that place it include bh1_29_strm_0 and hei_bh1_29_strm_0.
Also placed by bh1_29_strm_0
- bh1_29_fnc
- prop_bin_02a
- prop_bleachers_03
- prop_veg_grass_01_b
- prop_veg_grass_01_c
- prop_recyclebin_02a
- prop_recyclebin_02b
- prop_sprink_golf_01
- prop_beach_bars_02
- prop_pizza_box_01
- bh1_29_dcl_01
- bh1_29_dcl_02
Models like bh1_29_buildings
- bh1_29_dcl_01
- bh1_29_dcl_02
- bh1_29_dcl_03
- bh1_29_dcl_04
- bh1_29_dcl_05
- bh1_29_dfizz_01
- bh1_29_dfizz_01b
- bh1_29_fence
- bh1_29_fnc
- bh1_29_furgrass00
- bh1_29_furgrass01
- bh1_29_furgrass02
local obj = CreateObject(`bh1_29_buildings`, coords.x, coords.y, coords.z, false, false, false)