bh1_22_emissivesign

bh1_22_emissivesign is an emissive (light) mesh of the GTA V map in Rockford Hills, from title update 2. It measures 89.1 × 63.6 × 4.05 m and is drawn with 214 triangles and 2 textures, up to 132 m away.
- Model
- bh1_22_emissivesign
- Hash
- 499290304 (0x1DC290C0)
- What it is
- emissive (light) mesh
- Size (m)
- 89.1 × 63.6 × 4.05
- Size class
- huge
- LOD distance (m)
- 132
- Vertices
- 256
- Triangles
- 214
- Textures
- 2
- Texture dictionary
- bh1_22_build
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\bh1_22.rpf\bh1_22_emissivesign.ydr
- Definition file
- beverly_metadata_019_strm.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_22_emissivesign is placed 2 times on the map, most of all in Rockford Hills. One of its places: -474.92, -351.26, 38.94.
The map files (IPLs) that place it include bh1_22_strm_0 and hei_bh1_22_strm_0.
Also placed by bh1_22_strm_0
- prop_streetlight_11b
- prop_bench_07
- prop_bin_12a
- prop_bench_09
- prop_bin_05a
- prop_fire_driser_2b
- prop_fire_exting_2a
- bh1_22_base
- bh1_22_basee
- bh1_22_doorfizz_1
- bh1_22_doorfizz_2
- bh1_22_doorfizz_3
Models like bh1_22_emissivesign
- bh1_22_base
- bh1_22_basee
- bh1_22_door_det
- bh1_22_doorfizz_1
- bh1_22_doorfizz_2
- bh1_22_doorfizz_3
- bh1_22_emissive_22
- bh1_22_emissive_22b
- bh1_22_emissive_slod
- bh1_22_fakeint
- bh1_22_glue_02
- bh1_22_overlays
local obj = CreateObject(`bh1_22_emissivesign`, coords.x, coords.y, coords.z, false, false, false)