bh1_03_winbar04

bh1_03_winbar04 is a piece of the GTA V map in Richards Majestic, from title update 2. It measures 10.6 × 8.43 × 2.42 m and is drawn with 372 triangles and 2 textures, up to 50 m away.
- Model
- bh1_03_winbar04
- Hash
- 742459874 (0x2C4109E2)
- What it is
- piece
- Size (m)
- 10.6 × 8.43 × 2.42
- Size class
- large
- LOD distance (m)
- 50
- Vertices
- 744
- Triangles
- 372
- Textures
- 2
- Texture dictionary
- bh1_03_details
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\bh1_03.rpf\bh1_03_winbar04.ydr
- Definition file
- beverly_metadata_007_strm.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_03_winbar04 is placed 2 times on the map, most of all in Richards Majestic. One of its places: -1157.25, -593.25, 30.16.
The map files (IPLs) that place it include bh1_03_strm_0 and hei_bh1_03_strm_0.
Also placed by bh1_03_strm_0
- prop_aircon_s_03a
- prop_roadcone02c
- prop_bollard_04
- prop_wall_light_17a
- prop_fnclink_04k
- prop_fnclink_04g
- prop_bench_08
- prop_sec_barier_base_01
- prop_wall_light_10a
- prop_woodpile_01a
- bh1_03_satdish
- prop_aircon_s_06a
Models like bh1_03_winbar04
- bh1_03_bld27
- bh1_03_bld27_d
- bh1_03_bld27_dtl
- bh1_03_bld29
- bh1_03_bld29_d
- bh1_03_brig01
- bh1_03_brig01_d
- bh1_03_brigrail
- bh1_03_cable_ramp
local obj = CreateObject(`bh1_03_winbar04`, coords.x, coords.y, coords.z, false, false, false)