bh1_03_ss_02_lod

bh1_03_ss_02_lod is a low-detail (LOD) model of the GTA V map in Richards Majestic, from title update 2. It measures 92.5 × 72.3 × 24.1 m and is drawn with 3,016 triangles and 8 textures, up to 250 m away. It is the lower-detail copy of bh1_03_ss_02 that the game draws from far away.
- Model
- bh1_03_ss_02_lod
- Hash
- 3563392633 (0xD4650E79)
- What it is
- low-detail (LOD) model
- Size (m)
- 92.5 × 72.3 × 24.1
- Size class
- huge
- LOD distance (m)
- 250
- Vertices
- 5,335
- Triangles
- 3,016
- Textures
- 8
- Texture dictionary
- bh1_03_lod
- Asset type
- drawabledictionary
- Kind
- ydd
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\beverly.rpf\bh1_03b_slod1_children.ydd
- Definition file
- beverly_metadata_006.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_03_ss_02_lod is placed 2 times on the map, most of all in Richards Majestic. One of its places: -1121.16, -551.91, 39.06.
The map files (IPLs) that place it include bh1_03 and hei_bh1_03.
Also placed by bh1_03
- 0x01af8d96
- 0x61586f5e
- 0xc20b0486
- 0xe2da040c
- bh1_03b_slod1
- bh1_03_em_a_slod
- bh1_03_em_slod
- bh1_03_slod1
- bh1_03_slod3
Models like bh1_03_ss_02_lod
local obj = CreateObject(`bh1_03_ss_02_lod`, coords.x, coords.y, coords.z, false, false, false)