bh1_02_ss_04_lod

bh1_02_ss_04_lod is a low-detail (LOD) model of the GTA V map in Richards Majestic, from title update 2. It measures 103 × 91.9 × 20.9 m and is drawn with 4,504 triangles and 6 textures, up to 250 m away. It is the lower-detail copy of bh1_02_ss_04 that the game draws from far away.
- Model
- bh1_02_ss_04_lod
- Hash
- 2495001520 (0x94B6B3B0)
- What it is
- low-detail (LOD) model
- Size (m)
- 103 × 91.9 × 20.9
- Size class
- huge
- LOD distance (m)
- 250
- Vertices
- 7,248
- Triangles
- 4,504
- Textures
- 6
- Texture dictionary
- bh1_02_lod
- Asset type
- drawabledictionary
- Kind
- ydd
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\beverly.rpf\bh1_02_slod1_children.ydd
- Definition file
- beverly_metadata_004.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_02_ss_04_lod is placed 2 times on the map, most of all in Richards Majestic. One of its places: -1154.61, -473.61, 42.43.
The map files (IPLs) that place it include bh1_02 and hei_bh1_02.
Also placed by bh1_02
Models like bh1_02_ss_04_lod
- bh1_02_ss_04_d01
- bh1_02_ss_04_d03
- bh1_02_ss_04_d03a
- bh1_02_ss_04_rail01_fizz
- bh1_02_ss_04_rail02_fizz
- bh1_02_ss_04_rail03_fizz
- bh1_02_ss_04_rail04_fizz
- bh1_02_ss_04_rail05_fizz
- bh1_02_ss_04_rail06_fizz
local obj = CreateObject(`bh1_02_ss_04_lod`, coords.x, coords.y, coords.z, false, false, false)