ba_trad_entry_shell

ba_trad_entry_shell is a piece of the GTA V map, from After Hours. It measures 63.8 × 14.5 × 5.83 m and is drawn with 425 triangles and 12 textures, up to 100 m away.
- Model
- ba_trad_entry_shell
- Hash
- 3693556414 (0xDC2732BE)
- What it is
- piece
- Size (m)
- 63.8 × 14.5 × 5.83
- Size class
- huge
- LOD distance (m)
- 100
- Vertices
- 631
- Triangles
- 425
- Textures
- 12
- Texture dictionary
- ba_int01_shell_txd
- Asset type
- drawable
- Kind
- ydr
- File in the game
- update\x64\dlcpacks\mpbattle\dlc1.rpf\x64\levels\gta5\interiors\int_01_ba.rpf\ba_trad_entry_shell.ydr
- Definition file
- ba_int_01_ba.ytyp
- Comes from
- After Hours (mpbattle)
- Pack
- mpbattle
Where it is
No map file places ba_trad_entry_shell: scripts spawn it, or an interior’s entity set does.
Models like ba_trad_entry_shell
- ba_trad_entry_pipes
- ba_bar_tables1
- ba_bar_tables2
- ba_bar_tables3
- ba_battle_club_shad_proxy
- ba_daybed_detail1
- ba_daybed_detail2
- ba_daybed_detail3
- ba_edgy_bar_shelves
- ba_edgy_collpased_dr
- ba_edgy_counter
- ba_edgy_entry_shell
local obj = CreateObject(`ba_trad_entry_shell`, coords.x, coords.y, coords.z, false, false, false)