ba_rig_dj_02_lights_03_a

ba_rig_dj_02_lights_03_a is an emissive (light) mesh of the GTA V map, from After Hours. It measures 25.6 × 8.94 × 6.55 m and is drawn with 45,456 triangles and 15 textures, up to 100 m away.
- Model
- ba_rig_dj_02_lights_03_a
- Hash
- 2977036903 (0xB171FA67)
- What it is
- emissive (light) mesh
- Size (m)
- 25.6 × 8.94 × 6.55
- Size class
- huge
- LOD distance (m)
- 100
- Vertices
- 52,278
- Triangles
- 45,456
- Textures
- 15
- Texture dictionary
- ba_prop_ba_dj2_emis_rig_03
- Asset type
- drawable
- Kind
- ydr
- File in the game
- update\x64\dlcpacks\mpbattle\dlc1.rpf\x64\levels\gta5\props\prop_battle_lights_04.rpf\ba_rig_dj_02_lights_03_a.ydr
- Definition file
- ba_prop_battle_lights_04.ytyp
- Comes from
- After Hours (mpbattle)
- Pack
- mpbattle
Where it is
No map file places ba_rig_dj_02_lights_03_a: scripts spawn it, or an interior’s entity set does.
Models like ba_rig_dj_02_lights_03_a
local obj = CreateObject(`ba_rig_dj_02_lights_03_a`, coords.x, coords.y, coords.z, false, false, false)