GTA Explorer

ba_rig_dj_03_lights_02_a

ba_rig_dj_03_lights_02_a, an emissive (light) mesh of the GTA V map

ba_rig_dj_03_lights_02_a is an emissive (light) mesh of the GTA V map, from After Hours. It measures 19.9 × 8.79 × 6.30 m and is drawn with 41,057 triangles and 10 textures, up to 100 m away.

Model
ba_rig_dj_03_lights_02_a
Hash
3276112219 (0xC345815B)
What it is
emissive (light) mesh
Size (m)
19.9 × 8.79 × 6.30
Size class
large
LOD distance (m)
100
Vertices
72,014
Triangles
41,057
Textures
10
Texture dictionary
ba_prop_ba_dj3_emis_rig_02
Asset type
drawable
Kind
ydr
File in the game
update\x64\dlcpacks\mpbattle\dlc1.rpf\x64\levels\gta5\props\prop_battle_lights_03.rpf\ba_rig_dj_03_lights_02_a.ydr
Definition file
ba_prop_battle_lights_03.ytyp
Comes from
After Hours (mpbattle)
Pack
mpbattle

Where it is

No map file places ba_rig_dj_03_lights_02_a: scripts spawn it, or an interior’s entity set does.

Models like ba_rig_dj_03_lights_02_a

local obj = CreateObject(`ba_rig_dj_03_lights_02_a`, coords.x, coords.y, coords.z, false, false, false)

 

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