ba_rig_dj_02_lights_04_a_scr

ba_rig_dj_02_lights_04_a_scr is an emissive (light) mesh of the GTA V map, from After Hours. It measures 20.5 × 14.7 × 5.26 m and is drawn with 14,640 triangles and 13 textures, up to 100 m away.
- Model
- ba_rig_dj_02_lights_04_a_scr
- Hash
- 913825118 (0x3677DD5E)
- What it is
- emissive (light) mesh
- Size (m)
- 20.5 × 14.7 × 5.26
- Size class
- huge
- LOD distance (m)
- 100
- Vertices
- 16,193
- Triangles
- 14,640
- Textures
- 13
- Texture dictionary
- ba_prop_ba_dj2_emis_rig_04
- Asset type
- drawable
- Kind
- ydr
- File in the game
- update\x64\dlcpacks\mpbattle\dlc1.rpf\x64\levels\gta5\props\prop_battle_lights_05.rpf\ba_rig_dj_02_lights_04_a_scr.ydr
- Definition file
- ba_prop_battle_lights_05.ytyp
- Comes from
- After Hours (mpbattle)
- Pack
- mpbattle
Where it is
No map file places ba_rig_dj_02_lights_04_a_scr: scripts spawn it, or an interior’s entity set does.
Models like ba_rig_dj_02_lights_04_a_scr
- ba_rig_dj_02_lights_04_a
- ba_rig_dj_02_lights_04_b
- ba_rig_dj_02_lights_04_b_scr
- ba_rig_dj_02_lights_04_c
- ba_rig_dj_02_lights_04_c_scr
local obj = CreateObject(`ba_rig_dj_02_lights_04_a_scr`, coords.x, coords.y, coords.z, false, false, false)