ba_edgy_padding_main

ba_edgy_padding_main is a piece of the GTA V map, from After Hours. It measures 16.0 × 12.1 × 5.38 m and is drawn with 682 triangles and 10 textures, up to 100 m away.
- Model
- ba_edgy_padding_main
- Hash
- 1658519636 (0x62DB0054)
- What it is
- piece
- Size (m)
- 16.0 × 12.1 × 5.38
- Size class
- large
- LOD distance (m)
- 100
- Vertices
- 638
- Triangles
- 682
- Textures
- 10
- Texture dictionary
- ba_int01_shell_txd
- Asset type
- drawable
- Kind
- ydr
- File in the game
- update\x64\dlcpacks\mpbattle\dlc1.rpf\x64\levels\gta5\interiors\int_01_ba.rpf\ba_edgy_padding_main.ydr
- Definition file
- ba_int_01_ba.ytyp
- Comes from
- After Hours (mpbattle)
- Pack
- mpbattle
Where it is
No map file places ba_edgy_padding_main: scripts spawn it, or an interior’s entity set does.
Models like ba_edgy_padding_main
- ba_bar_tables1
- ba_bar_tables2
- ba_bar_tables3
- ba_battle_club_shad_proxy
- ba_daybed_detail1
- ba_daybed_detail2
- ba_daybed_detail3
- ba_edgy_bar_shelves
- ba_edgy_collpased_dr
- ba_edgy_counter
- ba_edgy_entry_shell
- ba_edgy_enty_columns
local obj = CreateObject(`ba_edgy_padding_main`, coords.x, coords.y, coords.z, false, false, false)