ba_dlc_ba_int2_floor_5

ba_dlc_ba_int2_floor_5 is a piece of the GTA V map, from After Hours. It measures 29.9 × 57.8 × 3.86 m and is drawn with 4,155 triangles and 3 textures, up to 100 m away.
- Model
- ba_dlc_ba_int2_floor_5
- Hash
- 655982590 (0x27197FFE)
- What it is
- piece
- Size (m)
- 29.9 × 57.8 × 3.86
- Size class
- huge
- LOD distance (m)
- 100
- Vertices
- 4,505
- Triangles
- 4,155
- Textures
- 3
- Texture dictionary
- ba_int02_shell_txd
- Asset type
- drawable
- Kind
- ydr
- File in the game
- update\x64\dlcpacks\mpbattle\dlc1.rpf\x64\levels\gta5\interiors\int_02_ba.rpf\ba_dlc_ba_int2_floor_5.ydr
- Definition file
- ba_int_02_ba.ytyp
- Comes from
- After Hours (mpbattle)
- Pack
- mpbattle
Where it is
No map file places ba_dlc_ba_int2_floor_5: scripts spawn it, or an interior’s entity set does.
Models like ba_dlc_ba_int2_floor_5
- ba_dlc_ba_int2_floor_1
- ba_dlc_ba_int2_floor_2
- ba_dlc_ba_int2_floor_3
- ba_dlc_ba_int2_floor_4
- ba_dlc_ba_int2_floor_b
local obj = CreateObject(`ba_dlc_ba_int2_floor_5`, coords.x, coords.y, coords.z, false, false, false)