weapons@unarmedDictionaryweapons@unarmedClipsaim_high_loop, aim_low_loop, aim_med_loop, breathe_running_add, breathe_stand_add, breathe_walking_add, breathe_walking_bwd_add, holster, ik_bounce_running, ik_bounce_walking, ik_bounce_zero, unholster, walk_additive_backward, walk_additive_forward, walk_additive_left, walk_additive_rightPackbasegameRequestAnimDict('weapons@unarmed') while not HasAnimDictLoaded('weapons@unarmed') do Wait(0) end TaskPlayAnim(PlayerPedId(), 'weapons@unarmed', 'aim_high_loop', 8.0, -8.0, -1, 1, 0.0, false, false, false)