weapons@submg@micro_smg Dictionary weapons@submg@micro_smg Clips aim_2_holster, aim_high_loop, aim_high_static, aim_low_loop, aim_low_static, aim_med_loop, aim_med_static, breathe_running_add, breathe_stand_add, breathe_walking_add, breathe_walking_bwd_add, fire_high, fire_low, fire_med, grip_high, grip_low, grip_med, holster_2_aim, idle, idle_2_aim_fwd_high, idle_2_aim_fwd_low, idle_2_aim_fwd_med, idle_2_aim_left_high, idle_2_aim_left_low, idle_2_aim_left_med, idle_2_aim_right_high, idle_2_aim_right_low, idle_2_aim_right_med, run, settle_high, settle_low, settle_med, w_fire, w_grip_high, w_grip_low, w_grip_med, w_idle, walk, walk_additive_backward, walk_additive_forward Pack patchday2ng RequestAnimDict('weapons@submg@micro_smg')
while not HasAnimDictLoaded('weapons@submg@micro_smg') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'weapons@submg@micro_smg', 'aim_2_holster', 8.0, -8.0, -1, 1, 0.0, false, false, false)
Reading the game…