weapons@submg@f
- Dictionary
- weapons@submg@f
- Clips
- idle, run, walk
- Pack
- basegame
RequestAnimDict('weapons@submg@f')
while not HasAnimDictLoaded('weapons@submg@f') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'weapons@submg@f', 'idle', 8.0, -8.0, -1, 1, 0.0, false, false, false)