weapons@pistol_1h@
- Dictionary
- weapons@pistol_1h@
- Clips
- aim_high_loop, aim_low_loop, aim_med_loop, fire_high, fire_low, fire_med, wall_block
- Pack
- basegame
RequestAnimDict('weapons@pistol_1h@')
while not HasAnimDictLoaded('weapons@pistol_1h@') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'weapons@pistol_1h@', 'aim_high_loop', 8.0, -8.0, -1, 1, 0.0, false, false, false)